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Christopher Emmick's avatar

Hey Chris, thanks for sharing your suggestions about best competitive tournament structures. I do have one quick thought about your latest article about tournament structure that I didn't see completely addressed:

I agree that getting SOS punished for opponents that drop is an issue. However, presuming that opponent would go on to win half their games would be unfair to the players who DON'T play opponents who drop and perform poorly through the entirety of Swiss. Beating somebody who went 0-2 & dropped shouldn't be of more value than beating somebody who went 1-5.

It seemed like your current suggested tourney structure allows players to drop whenever they want. (Maybe I missed where you said differently.) My suggestion would be a forced drop after X losses (nominally 2 losses). By forcing them out after 2 losses, you can have a SOS assumption for early droppers that won't penalize players who win against droppers so harshly. Even applying an assumed .33 SOS for players who went 0-2 or 1-2 seems fairer once advancing players start running into other players with 2+ wins.

From a player satisfaction point of view, a forced drop isn't valuable for those who want to play 5-6 games for a tournament they've traveled & spent money on. I'd think the workaround there would some side events & "best of the rest" tourneys for prizes & clout. This would significantly increase the workload of TOs who would have to do signups & management for a secondary events; I admit this is the kind of suggestion that, if told to me as a TO, i might spitefully laugh. But maybe TOs can get some assistance in the new tournament management software being developed since the death of TT.to.

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